Color Gamut Visualizer
See sRGB, DCI-P3, Adobe RGB and Rec. 2020 as triangles on the CIE chart of every color people can see. Pick a standard, enter a monitor's primaries, or check the percentages on a spec sheet, and see how much of each standard it covers.
Wide color monitors, phones and HDR movies. Display P3 is the same triangle with a D65 white.
| Reference | Coverage | Area |
|---|---|---|
| sRGB | 100.0% | 135.7% |
| Adobe RGB | 88.3% | 100.6% |
| Rec. 2020 | 71.7% | 71.7% |
Coverage is the part of the reference inside the triangle, so it stops at 100%. Area is the triangle's size next to the reference, and it can pass 100%. Spec sheets don't always say which one they print.
The chart's colors are an illustration. Your screen can't show the colors near the edge, so it clips them to the nearest it can. Coverage and area are flat numbers that leave out brightness. Primaries from CSS Color 4 and the NTSC standard, with the spectral locus from the CIE 1931 2° observer.
Your screen
Checking what your screen reports.
The report comes from the browser's color-gamut media query. It's a rough guess from the screen's profile, not a measurement.
How to use this tool
Pick what to check
Standard draws one of the standards as a solid triangle. Primaries takes a monitor's red, green and blue corners from a review or its EDID. Coverage numbers takes the percentages from a spec sheet, when that's all you have.
Pick the references
Tick the standards to draw as broken lines and compare with. sRGB, DCI-P3, Adobe RGB and Rec. 2020 are on to start. NTSC 1953 is there for old spec sheets that still quote it.
Read coverage and area
The table gives two numbers per reference. Coverage is the part of the reference inside your triangle, and it stops at 100%. Area is your triangle's size next to the reference, and it can pass 100%.
Switch the chart
CIE 1931 xy is the chart most spec sheets use. CIE 1976 u'v' spaces colors more evenly, so its numbers sit closer to what you see. Compare two monitors on the same chart.
About this tool
A gamut chart answers one question: which colors can this screen show? The horseshoe holds every color people can see, and each standard is a triangle inside it. The tool draws the standards you pick, then puts numbers on how much of each one a standard, a monitor or a spec sheet covers.
Coverage and area
Coverage is the part of a reference triangle that sits inside the one you're checking. It can't pass 100%, since a screen can't show more than all of a standard. Area ignores where the triangles sit and only compares their size, so it can pass 100% and it can flatter a triangle that points the wrong way.
The two split when the shapes differ. Adobe RGB covers 87.8% of DCI-P3, even though its area is 99.4% of P3's in CIE 1931 xy. When one triangle holds the other, area runs past 100%: DCI-P3 covers 100% of sRGB, with 135.7% of its area. The coverage vs area guide shows how spec sheets use each one.
CIE 1931 xy or CIE 1976 u'v'
CIE 1931 xy is the chart most spec sheets and standards use, and it's the one primaries are written in. It gives greens far more room than the eye needs to tell them apart, so a green corner that moves a long way on it doesn't look that different.
CIE 1976 u'v' rescales the same chart to space colors more evenly. Greens shrink, while blues and reds spread out. sRGB covers 73.7% of DCI-P3 in xy and 79.6% in u'v'. Neither number is wrong, but two numbers from different charts don't compare. The xy vs u'v' guide goes through why.
Where a monitor's primaries come from
Reviews that measure color list the xy corners they found, often next to the coverage numbers. Those are the best figures to enter, since they come from the panel itself.
Every monitor also sends its primaries in its EDID, the block of data it gives the computer over the cable. They're the maker's figures, often design targets, and some monitors list sRGB's corners whatever the panel does. On Linux, edid-decode reads the EDID file under /sys/class/drm and prints them under Color Characteristics. Treat them as a rough guide.
A spec sheet usually gives only percentages. Enter those under Coverage numbers. Many triangles give the same percentage, so the tool shows them as bars, not a shape.
Wide color and SDR content
Most of what you see on a computer is made in sRGB: web pages, apps, SDR games and video. A wide gamut monitor only helps with content made for it, like HDR movies and games, phone photos in Display P3, and print work in Adobe RGB.
When nothing maps sRGB content to the wider range, the monitor stretches it out to its own corners, and faces and grass look too strong. A good sRGB mode on the monitor, or color management in the system, fixes that. The oversaturation guide covers the fixes.
What your browser reports
The Your screen section asks your browser which range your screen covers, with the CSS color-gamut media query. It answers sRGB, P3 or Rec. 2020 based on what the system says about the display, not a measurement. It's a quick check that wide color is on, not a coverage number.
The swatches under it ask for full red and full green in sRGB, DCI-P3, Adobe RGB and Rec. 2020. On a wide gamut screen the ones to the right of sRGB look deeper. On an sRGB screen they look about the same, since the browser maps each one to the nearest color the screen has.
Color gamut guides
Two standards side by side, or one spec sheet number explained, with the chart for each.
Frequently asked questions
What is a color gamut?
What does 95% DCI-P3 mean on a monitor?
What's the difference between gamut coverage and gamut area?
Is DCI-P3 bigger than Adobe RGB?
Can a monitor cover more than 100% of sRGB?
Why do the numbers change between xy and u'v'?
Where do I find my monitor's primaries?
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