Monitor Test
Guided full screen patterns for dead pixels, uniformity, banding, black and white levels, sharpness and motion. You judge what you see. Nothing is measured or uploaded.
Every pattern in order: pixels, uniformity, gradients, levels, sharpness and motion.
The RGB code value of the flat gray pattern. 128 is a common middle gray. Try a darker gray like 40 to look for clouding.
At 60 Hz the target jumps 16 px per refresh, and at 144 Hz about 7 px. Use the same speed when you compare settings.
Before you start
- Run the monitor at its native resolution and set browser zoom to 100%.
- Close overlays like FPS counters, chat popups and night light filters.
- Move this window to the screen you want to test.
- Let the monitor warm up for 15 to 30 minutes, then wipe off dust with a dry microfiber cloth. Don't press on the panel.
Black. Lit dots that stay bright on black. A dot that glows white, red, green or blue here is a stuck subpixel or pixel.
This browser can't open fullscreen here, so the test fills the browser window. Use the arrow keys or the on-screen buttons to move between patterns. Press H to hide the controls, F for fullscreen, and Escape to leave. Tap the pattern to show or hide the controls on a phone.
What to look for
Each pattern in the new monitor check, what's normal, and what it can't tell you.
1. Black
- On screen
- The whole screen is pure black, RGB 0, 0, 0.
- Look for
- Lit dots that stay bright on black. A dot that glows white, red, green or blue here is a stuck subpixel or pixel.
- Usually normal
- A faint glow at the edges or corners of an LCD in a dark room is backlight bleed or IPS glow, not a pixel fault. Dust on the screen moves when you wipe it.
- Can't tell you
- The browser can't see your panel, so it can't tell a stuck pixel from a speck of dust or a reflection. Only your eyes can.
2. White
- On screen
- The whole screen is pure white, RGB 255, 255, 255.
- Look for
- Dark dots that stay black on white. A dot that's black on every color is a dead pixel.
- Usually normal
- Small brightness changes across a large white field are common, especially near the edges.
- Can't tell you
- Brightness and color depend on your monitor settings and the room. This isn't a brightness or white point measurement.
3. Red
- On screen
- The whole screen is pure red, RGB 255, 0, 0.
- Look for
- Dots that look black, green or blue instead of red. A dark dot here but not on white means the red subpixel is out.
- Usually normal
- Red can look slightly orange or pink depending on the panel's color space and the monitor's picture mode.
- Can't tell you
- This doesn't check color accuracy. It only makes each red subpixel light up so you can spot one that doesn't.
4. Green
- On screen
- The whole screen is pure green, RGB 0, 255, 0.
- Look for
- Dots that look black, red or blue instead of green. Green subpixels are the brightest, so a dead one is easy to see here.
- Usually normal
- Wide gamut monitors can show a very saturated, almost neon green. That's the panel, not a fault.
- Can't tell you
- This doesn't check color accuracy. It only makes each green subpixel light up so you can spot one that doesn't.
5. Blue
- On screen
- The whole screen is pure blue, RGB 0, 0, 255.
- Look for
- Dots that look black, red or green instead of blue. Blue is the darkest primary, so look closely.
- Usually normal
- Pure blue looks darker than red or green. Slight unevenness on blue is hard to judge and often normal.
- Can't tell you
- This doesn't check color accuracy. It only makes each blue subpixel light up so you can spot one that doesn't.
6. Gray
- On screen
- The whole screen is a flat neutral gray at RGB 128, about 50% of full white.
- Look for
- Darker or lighter patches, a tint that changes across the screen, vertical or horizontal bands, or a dirty, smudged look when you move your head.
- Usually normal
- Some falloff toward the corners is common on LCDs, and curved or large screens look less even from a close seat. Small changes you only see on a flat gray rarely show in normal use.
- Can't tell you
- This is a visual check, not a uniformity measurement. Room light, viewing angle and screen reflections all change what you see. Measuring uniformity takes a colorimeter.
7. Dark gray
- On screen
- The whole screen is a very dark neutral gray at RGB 26, about 10% of full white.
- Look for
- Clouding, bright patches near the edges, and on OLEDs, faint vertical bands or a blotchy look that only shows near black.
- Usually normal
- Some near-black unevenness is normal on many OLED and LCD panels, and it's much easier to see in a dark room than in daily use.
- Can't tell you
- Near-black results swing a lot with brightness, local dimming, and the room. Treat what you see as a reason to look again with normal content, not a verdict.
8. Gray gradient
- On screen
- A smooth gradient from black to white, running left to right.
- Look for
- Visible steps or bands instead of a smooth blend, and color tints in what should be pure gray.
- Usually normal
- A gradient across a wide screen has only 256 levels per channel in an 8-bit signal, so faint banding can be normal, especially in the dark part.
- Can't tell you
- Banding can come from the browser, the graphics driver, color profiles, display scaling, the cable signal or the panel. This pattern shows banding but can't say which step caused it.
9. Color gradients
- On screen
- Four smooth gradients from black to red, green, blue and white, running left to right.
- Look for
- Steps or bands in any of the four ramps, and a ramp that clips to full color too early.
- Usually normal
- Banding is often easier to see in one channel than the others. Faint steps are common on 8-bit signals.
- Can't tell you
- Like the gray gradient, this shows that banding exists somewhere in the chain, not where it comes from.
10. Gray steps
- On screen
- 32 labeled patches from black (0) to white (255) in even steps.
- Look for
- Two neighboring patches that look the same, which means the screen merges those levels, and patches with a color tint.
- Usually normal
- The darkest steps can be hard to tell apart in a bright room. Steps that look evenly spaced aren't required, since screens follow a gamma curve.
- Can't tell you
- This uses code values, not measured brightness. It can't check gamma or calibration.
11. Near-black steps
- On screen
- 16 labeled patches with code values 1 to 16 on a pure black (0) background.
- Look for
- How many of the dim patches you can tell apart from the background. Many monitors show the first visible patch somewhere in the low single digits.
- Usually normal
- Not seeing the faintest patches is common, especially on LCDs in a lit room or with a low brightness setting.
- Can't tell you
- This isn't a black level, contrast or HDR test. Your monitor settings, graphics driver range setting (full vs limited) and room light all change the result.
12. Near-white steps
- On screen
- 16 labeled patches with code values 239 to 254 on a pure white (255) background.
- Look for
- Whether the brightest patches blend into the background. If several vanish, highlights are clipping.
- Usually normal
- The patches closest to 255 are often very hard to see, even on a good screen.
- Can't tell you
- This uses code values, not measured brightness, so it can't confirm calibration or HDR highlight handling.
13. Sharpness
- On screen
- Fine line pairs, a one-pixel checkerboard and small text in black and white. The lines are drawn one canvas pixel wide to match device pixels where the browser allows it.
- Look for
- Line pairs that look gray, blurry or wavy instead of crisp, color fringes around text, and soft edges that suggest the image is being scaled.
- Usually normal
- Fine patterns can shimmer or show moire on some screens, and text has some color fringing with subpixel antialiasing.
- Can't tell you
- Browser zoom, operating system scaling and a non-native resolution all blur these patterns. If they look soft, check that the monitor runs at its native resolution and zoom is 100% before blaming the panel.
14. Motion
- On screen
- High contrast blocks and a line of text move left to right at 960 CSS pixels per second over black, gray and light bands. Space pauses and plays it.
- Look for
- Trails behind the moving blocks, bright or dark halos around edges (overshoot), and text you can't read while it moves.
- Usually normal
- Every screen blurs moving objects a bit when your eyes follow them. Faint trails at high speed are normal, especially on LCDs at 60 Hz.
- Can't tell you
- This shows what you see, not a response time or input lag number. The browser's frame delivery, your refresh rate and variable refresh all change it. A photo or screen recording of it doesn't prove anything about the panel.
Limits of any browser test
- A browser can't read your panel. Every result here is what you see, not a measurement.
- It can't measure brightness, contrast, color accuracy, response time or input lag. That takes a colorimeter or dedicated hardware.
- Browser zoom, operating system scaling, HDR mode, color profiles and the monitor's picture settings all change what the patterns look like.
- It doesn't repair pixels, and passing it isn't proof for a warranty claim. Check the maker's pixel policy for that.
How to use this tool
Pick a check and get the screen ready
Choose New monitor for the full sequence, or a single check like Dead pixels or Banding. Set the monitor to its native resolution, browser zoom to 100%, and close overlays like FPS counters or a night light filter. Wipe off dust with a dry cloth, without pressing on the panel.
Start the test
Press Start fullscreen so the pattern covers the whole panel, or Start in window if your browser blocks fullscreen. Nothing starts until you press Start. The motion pattern plays when it comes up, and Space pauses it. If your system asks for reduced motion, it waits for you to press Play.
Step through the patterns
Use the arrow keys, Space, or the Previous and Next buttons. The box at the top says what to look for. Press H or tap the pattern to hide the controls, so you can check the part of the screen they cover.
Leave and read the guide
Press Escape or Exit at any time. The guide under the tool explains what each pattern can show, what's usually normal, and what a browser can't tell you. Recheck anything odd with photos, games or video before you decide it's a fault.
About this tool
This monitor test puts simple, exact patterns on your screen in a set order: solid colors for pixel faults, flat grays for uniformity, gradients and steps for banding and clipping, fine lines for sharpness, and a moving target for motion trails. Each check comes with setup steps and a short guide to what's normal.
It's a tool for looking, not a measurement. The browser can't see your panel, so every result is your own judgment. The guide says what each pattern can't establish, and when a problem needs a second look with real content or a colorimeter.
How it relates to the other screen tools
The FPS Visualizer compares frame rates side by side with several motion patterns, and What Hz Is My Monitor reads the refresh rate your browser gets. Color Sync shows the same color on several devices at once, so you can compare screens. This test is for one screen at a time and focuses on faults you can see.
What isn't in it
No pixel repair flashing, since rapid flashing is a seizure risk and there's no good evidence it fixes a stuck pixel. No automatic defect detection, color calibration, HDR checks, brightness readings, response time or input lag numbers. Those need hardware the browser doesn't have.
Monitor test guides
How to read each pattern, what's normal on LCD and OLED panels, and when to look again.
Frequently asked questions
Can a website really find dead pixels?
What's the difference between a dead pixel and a stuck pixel?
Why does the gray screen look uneven?
Does this test measure response time or input lag?
Why won't fullscreen open?
Is anything saved or sent anywhere?
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