Sim Racer
FOV for sim racers: match the game to the angle your screen fills
Last updated 2026-11-11
Set the in-game FOV to the angle your screen fills. A 27-inch screen at 24 inches (60 cm) fills about 53 degrees horizontally. Check whether your sim wants a horizontal or a vertical value.
FOV Visualizer
Training range
16:9- Horizontal
- 53°
- Vertical
- 31°
- Horizontal
- 90°
- Vertical
- 59°
Sim racers and flight sim players set a field of view in the game, but the screen on the desk fills its own angle. A 27-inch 16:9 monitor 24 inches (60 cm) from your eyes fills about 53 degrees of your view from side to side. When the in-game FOV matches that angle, the world shows at its real scale. Distances and braking points then look right when your eyes sit where you measured.
Why this matters for you
The angle follows from the screen width and your eye distance, and the FOV Visualizer works it out for you. At 24 inches (60 cm) a 27-inch screen fills about 53 degrees, and at 28 inches (70 cm) it fills about 46 degrees. Sitting closer widens the angle, so the right FOV changes when you move your seat. Measure from your eyes to the screen in your normal driving or flying position, then set the game from that number.
What a mismatch does
If the game's FOV is wider than the angle your screen fills, the picture is squeezed to fit. Take a 90 degree view on a screen that fills 53 degrees. A target in the center of the view ends up 50% shorter than it would at 53 degrees, so cars ahead can look farther away than they are.
A wider view does show more of the surroundings, and some players like that for spotting cars alongside. A 90 degree camera sees 101% more width on a plane 66 ft (20 m) ahead than a 53 degree one. The trade is a smaller view of what's right in front of you.
Work out the angle for your screen
Bigger screens and shorter distances fill more of your view. A 32-inch screen at 28 inches (70 cm) fills about 54 degrees. A 34-inch 21:9 ultrawide at the same distance fills about 59, and a 49-inch 32:9 super ultrawide at 31 inches (80 cm) fills about 74.
These figures treat the screen as flat. A curved panel wraps toward you, so the angle it fills depends on the curve too. The Display Curve Calculator covers curved panels.
Horizontal or vertical FOV
Some sims ask for a horizontal FOV, some ask for a vertical one, and some work it out from your screen size and seat distance. The two aren't interchangeable. A 90 degree horizontal view is 59 degrees vertical on a 16:9 screen and 45 degrees on a 21:9 one. A 60 degree vertical view is 91 degrees horizontal on 16:9. Check which one your game uses before you type a number.
Seat and desk
Your seat distance sets the angle, so measure it from your eyes to the screen. The Viewing Distance Calculator turns a screen size into a seat range, and the Desk Setup Visualizer shows whether your screens fit across the desk.
Verdict
Measure your seat distance, work out the angle your screen fills and start there. If you widen the view for awareness, remember that it shrinks the middle, so objects ahead look smaller and farther away.
Frequently asked questions
What FOV should I use on a 27-inch monitor?
Is a wider FOV better for racing?
How do I convert horizontal FOV to vertical?
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