FOV Visualizer
See how field of view changes what fits on screen. Explore the same scene at different FOV settings.
Configuration
Training range
16:9- Horizontal
- 90°
- Vertical
- 59°
- Horizontal
- 110°
- Vertical
- 78°
More surroundings, smaller targets
The center target in View B appears 70% as tall as in View A. A wider FOV fits more of the scene into the same space.
This preview uses a rectilinear camera. Individual games can use different FOV conventions, limits, and ultrawide behavior.
How to use this tool
Choose your aspect ratio
Select the shape used by the game viewport, such as 16:9 or 21:9. Keep it the same while comparing two FOV settings.
Enter a horizontal FOV
Set View A to your current horizontal FOV. Use a whole number from 20° to 150°. If the game uses a vertical angle, convert it first.
Compare another setting
Choose Compare and set View B to the angle you want to try. Watch the center target and the boxes near the edges as you move the slider.
Look around the same scene
Drag either view to rotate both cameras together. Arrow keys work when a scene is focused. Use Reset camera to return to the starting direction.
Read the angles and share
Check the horizontal and vertical angles below each scene and the relative target size below the range. Copy Result or copy the page address to keep the selected settings.
Understanding field of view
The FOV Visualizer lets you compare two camera angles inside the same training range. The camera position, targets, and distances stay fixed, so the change you see comes from the projection. Pink and blurple targets give you reference points while the muted boxes show how much of the environment fits near the edges.
Use Single view to inspect one setting or Compare to keep a familiar angle beside a new one. Both views share camera rotation. Look at the center target first, then scan the sides. A wider view can reveal another target or a nearby box while making the central target smaller.
Horizontal and vertical angles describe the same camera
An FOV number needs an axis and an aspect ratio to be useful. This tool takes horizontal FOV and derives vertical FOV with v = 2 × atan(tan(h / 2) ÷ aspect). At 16:9, a 90° horizontal camera has about 59° of vertical coverage. Matching the number alone across different games can produce different views when their angle conventions differ.
Wider coverage changes apparent target size
For a centered object at a fixed distance, projected size is proportional to 1 ÷ tan(h / 2) when image width stays fixed. Moving from 90° to 110° makes the center target about 30% smaller in height. That is a geometric tradeoff, not a measure of aiming skill, awareness, or frame rate. Compare at the same aspect ratio and displayed image size.
Aspect ratio needs its own comparison
Selecting a wider aspect ratio here preserves horizontal FOV and reduces vertical coverage. It does not automatically reproduce a game that adds horizontal coverage on an ultrawide monitor. The 21:9 option uses the actual 3440:1440 ratio internally. The 32:9 option uses 32:9. Screen resolution and physical monitor size do not change the camera math.
How the preview is calculated
The range uses a rectilinear perspective projection. The target tags report fixed distances from the camera in meters and feet. Values are rounded to whole degrees for display, while the calculations keep their precision. The angle relationship follows the camera geometry described by Unity in its FOV conversion reference and view frustum calculation guide.
FOV comparisons
Compare specific angle changes with the same scene, aspect ratio, and camera position.
Field of view guides
Learn what the numbers mean before trying a different setting.
Frequently asked questions
What does FOV mean in a game?
Are these horizontal or vertical FOV values?
What is the best FOV for gaming?
Why do the targets get smaller at a higher FOV?
Does an ultrawide aspect ratio automatically show more on the sides?
Why does the slider stop at 20° and 150°?
Will this show how FOV changes my FPS?
Is game FOV the same as my monitor viewing angle?
Can I share or embed my comparison?
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Use tool ➜Use this tool on your own site
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