TechCompare LogoTechCompare

Is 60 FPS the gold standard? Frame time, responsiveness, and the PC gaming baseline

60 FPS is a useful baseline for many games. A 60 Hz monitor cannot show more than 60 complete refreshes per second, but rendering above 60 FPS can reduce the age of input shown during scanout. With V-Sync off, that can also cause tearing. Choose a cap for power savings or smoother pacing, or prioritize latency when the game benefits.

At 60 FPS, each frame lasts 16.67 milliseconds, roughly half the frame time of 30 FPS. This is the baseline for smooth PC gaming with a mouse, and it's the performance-mode target on current-gen consoles. At 60 FPS, mouse movements feel connected to the screen, and camera panning stops looking like a slideshow.

By TechCompare · Updated

Frame rate
60 FPS
60 Hz refresh rate
Frame time
16.67 ms
Time per frame
Use case
PC Gaming
gaming

60 FPS next to a 30 FPS reference, both moving at the same speed.

60 fps
30 fps

Checking your screen's refresh rate...

Recommended monitors

Based on the specs on this page, here are the monitors TechCompare recommends.

As an Amazon Associate I earn from qualifying purchases.

Check the model, current price, and availability on Amazon. Amazon may silently display a different product.

How this is calculated

The jump from 30 to 60 FPS is a big perceptual upgrade in gaming. It halves input latency (from ~33 ms to ~17 ms per frame), doubles motion clarity, and makes camera movement feel responsive instead of sluggish. Most people can instantly tell the difference in a blind test. 60 FPS is also the refresh rate of most non-gaming monitors, office displays, and TVs in non-game mode, which means it's the highest frame rate that actually matters for the majority of screens in the world.

Verdict

At 60 FPS the frame interval is 16.67 ms, compared with 33.33 ms at 30 FPS. That does not by itself halve total system latency. On a 60 Hz display, higher render rates can still supply more recent input to the next scanout, particularly with V-Sync off, at the cost of possible tearing and extra power use. A 60 FPS cap is a reasonable efficiency or pacing choice, not proof that additional rendering has no benefit.

More Frame Rate scenarios

Frequently asked questions

Can the human eye see more than 60 FPS?
Yes, absolutely. The human eye doesn't see in frames, but most people can perceive differences up to at least 200-300 FPS in terms of motion smoothness and input responsiveness. 60 FPS is an engineering baseline, not a biological limit.
Is 60 FPS enough for competitive gaming?
For casual competitive play yes, for serious ranked play no. Most competitive players target at least 144 FPS to reduce input latency and improve target tracking on fast-moving opponents.
How do I know if my monitor is actually running at 60 Hz?
Windows Settings > System > Display > Advanced display tells you the configured rate, but it can be wrong if your cable or GPU port is feeding the panel the wrong signal. Measure your screen's actual frame cadence in the browser with our Detect My Refresh Rate tool - also the easy way to check whether you're already past 60 Hz and could turn settings down to hit a higher rate.