Is 60 FPS the gold standard? Frame time, responsiveness, and the PC gaming baseline
60 FPS is a useful baseline for many games. A 60 Hz monitor cannot show more than 60 complete refreshes per second, but rendering above 60 FPS can reduce the age of input shown during scanout. With V-Sync off, that can also cause tearing. Choose a cap for power savings or smoother pacing, or prioritize latency when the game benefits.
At 60 FPS, each frame lasts 16.67 milliseconds, roughly half the frame time of 30 FPS. This is the baseline for smooth PC gaming with a mouse, and it's the performance-mode target on current-gen consoles. At 60 FPS, mouse movements feel connected to the screen, and camera panning stops looking like a slideshow.
By TechCompare · Updated
60 FPS next to a 30 FPS reference, both moving at the same speed.
Checking your screen's refresh rate...
Recommended monitors
Based on the specs on this page, here are the monitors TechCompare recommends.
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Close match - Premium
Samsung ViewFinity S80HF Monitor
- Diagonal: 27″
- Aspect ratio: 16:9
- Resolution: 5120 × 2880
- Refresh Rate: 60 Hz
- Curvature: Flat
- Display type: IPS

Close match - Midrange
LG 27US500-W Monitor
- Diagonal: 27″
- Aspect ratio: 16:9
- Resolution: 3840 × 2160
- Refresh Rate: 60 Hz
- Curvature: Flat
- Display type: IPS

Close match - Overkill
LG 32U990A-S Monitor
- Diagonal: 32″
- Aspect ratio: 16:9
- Resolution: 6144 × 3456
- Refresh Rate: 60 Hz
- Curvature: Flat
- Display type: Nano IPS Black

Close match - Budget
MSI Pro MP241X Monitor
- Diagonal: 23.8″
- Aspect ratio: 16:9
- Resolution: 1920 × 1080
- Refresh Rate: 75 Hz
- Curvature: Flat
- Display type: VA

Close match - Premium
Acer Nitro EI491CUR J0 Monitor
- Diagonal: 49″
- Aspect ratio: 32:9
- Resolution: 5120 × 1440
- Refresh Rate: 120 Hz
- Curvature: 1000R
- Display type: VA

Close match - Budget
ASRock Challenger CL27FFA Monitor
- Diagonal: 27″
- Aspect ratio: 16:9
- Resolution: 1920 × 1080
- Refresh Rate: 120 Hz
- Curvature: Flat
- Display type: IPS

Alternative - Premium
MSI MPG 491CQP Monitor
- Diagonal: 49″
- Aspect ratio: 32:9
- Resolution: 5120 × 1440
- Refresh Rate: 144 Hz
- Curvature: 1800R
- Display type: QD-OLED

Alternative - Midrange
Acer Nitro KG241Y Sbiip Monitor
- Diagonal: 23.8″
- Aspect ratio: 16:9
- Resolution: 1920 × 1080
- Refresh Rate: 165 Hz
- Curvature: Flat
- Display type: VA

Alternative - Overkill
LG 45GX950A-B Monitor
- Diagonal: 45″
- Aspect ratio: 21:9
- Resolution: 5120 × 2160
- Refresh Rate: 165 Hz
- Curvature: 800R
- Display type: OLED

Alternative - Midrange
Samsung Odyssey G5 C34G55TWWNXZA Monitor
- Diagonal: 34″
- Aspect ratio: 21:9
- Resolution: 3440 × 1440
- Refresh Rate: 165 Hz
- Curvature: 1000R
- Display type: VA
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How this is calculated
The jump from 30 to 60 FPS is a big perceptual upgrade in gaming. It halves input latency (from ~33 ms to ~17 ms per frame), doubles motion clarity, and makes camera movement feel responsive instead of sluggish. Most people can instantly tell the difference in a blind test. 60 FPS is also the refresh rate of most non-gaming monitors, office displays, and TVs in non-game mode, which means it's the highest frame rate that actually matters for the majority of screens in the world.
Verdict
At 60 FPS the frame interval is 16.67 ms, compared with 33.33 ms at 30 FPS. That does not by itself halve total system latency. On a 60 Hz display, higher render rates can still supply more recent input to the next scanout, particularly with V-Sync off, at the cost of possible tearing and extra power use. A 60 FPS cap is a reasonable efficiency or pacing choice, not proof that additional rendering has no benefit.
More Frame Rate scenarios
Related guides
Frequently asked questions
Can the human eye see more than 60 FPS?
Is 60 FPS enough for competitive gaming?
How do I know if my monitor is actually running at 60 Hz?
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