DisplayHDR 400 vs 600: what the next tier really adds
By TechCompare · Updated · How we check
DisplayHDR 600 asks for a black level of 0.1 nits, 95% of DCI-P3 and a static contrast of 8,000:1, which VESA's note says takes 1D local dimming or better. DisplayHDR 400 allows 0.4 nits, 90% of DCI-P3 and 1,300:1.
Calculator
| Test | DisplayHDR 400 | DisplayHDR 600 |
|---|---|---|
| Peak brightness (8% patch)The brightness a small highlight has to reach. It's the number in the tier's name. | 400 nits | 600 nits (differs) |
| Full screen, flashHow bright the whole screen has to get for a moment, like an explosion in a game. | 400 nits | 600 nits (differs) |
| Full screen, longHow bright the whole screen has to stay for a long time, like a bright sky or a white page. | 320 nits | 350 nits (differs) |
| Black level, highest allowedHow dark the middle of the screen has to stay while two corners show full white. Lower is better. | 0.4 nits | 0.1 nits (differs) |
| BT.709 coverageHow much of the normal SDR color range the screen has to cover. | 99% | 99% |
| DCI-P3 coverageHow much of the wider DCI-P3 color range, the one HDR movies and games use, the screen has to cover. | 90% | 95% (differs) |
| 10-bit input signalThe screen has to accept a 10-bit signal, which HDR10 needs. | Required | Required |
| Rise time, black to peakHow many frames the screen can take to go from black to full brightness. Fewer is faster. | 8 frames | 8 frames |
| Static contrast, one imageThe contrast within one image, black and white on screen at the same time. True Black tiers don't have this test, and their black level limit is far lower. | 1,300:1 | 8,000:1 (differs) |
| What it takes for contrastVESA's own summary of what the contrast test asks of an LCD. | High native contrast or 1D local dimming | 1D local dimming or better (differs) |
Values in white differ between the two tiers. Minimums from VESA DisplayHDR performance criteria, CTS 1.2.
DisplayHDR 400 and 600 sit next to each other on VESA's list, but they're far apart in what they ask for. The jump is less about the number in the name and more about black level and contrast. The table puts the key CTS 1.2 minimums of both tiers side by side.
How this is calculated
Start with brightness. DisplayHDR 600 asks for 600 nits on a small patch and on a full screen flash, where DisplayHDR 400 asks for 400. On a full screen held for a long time the two are close: 350 nits for 600 and 320 for 400.
The bigger change is contrast. DisplayHDR 600 has to keep black at 0.1 nits or less with white in two corners, and its static contrast minimum is 8,000:1. VESA's note says that takes 1D local dimming or better. DisplayHDR 400 can pass with high native contrast instead. 1D local dimming splits the backlight into zones along one direction, like strips from an edge lit backlight. It's coarse, but it lets dark parts of the frame dim while a bright part stays lit.
Color moves up a step too. Both need 99% of BT.709, and DisplayHDR 600 needs 95% of DCI-P3 where 400 needs 90%. Speed and bit depth don't change: both take a 10-bit signal and reach peak within 8 frames.
Under CTS 1.1 the gap looked different. DisplayHDR 400 had no DCI-P3 minimum, and DisplayHDR 600 needed 90%. Switch the version in the HDR Label Decoder to compare.
Verdict
DisplayHDR 600 is the first tier where VESA's contrast test needs local dimming, so HDR can look different from SDR in dark scenes. 1D zones are large, so bright objects on dark backgrounds can bloom. Check a review for how the dimming behaves before you pay extra for the 600 logo.
More HDR Label Decoder scenarios
Related guides
Frequently asked questions
Is DisplayHDR 600 worth it over 400?
What is 1D local dimming?
Do all DisplayHDR 600 monitors have local dimming?
Related tools
HDR Test
Check your HDR setup in the browser: SDR white next to HDR patches up to 10,000 nits, a window size test for dimming and near black steps.
Use toolColor Gamut Visualizer
Draw sRGB, DCI-P3, Adobe RGB and Rec. 2020 on the CIE chart, enter a monitor's primaries, and see its coverage and area of each one.
Use toolMonitor Test
Guided full screen patterns for dead pixels, backlight bleed, uniformity, banding, sharpness and motion trails, with tips for each one.
Use tool