What does 24 FPS look like? The cinema standard and why film feels smooth at 24
By TechCompare · Updated · How we check
24 FPS is a cinema frame rate, not a smoothness guarantee. Projector shutters reduce flicker and film exposure adds motion blur, but neither creates more unique frames. On 60 Hz video playback, 3:2 pulldown makes frame holds uneven and can cause judder. Games render frames sharply and must also respond to input, so 24 FPS usually feels poor on a monitor. For cinematic single-player games that target 30 FPS quality modes, 24 FPS is rarely a goal: it's usually a sign the GPU is choking.
24 FPS next to a 60 FPS reference, both moving at the same speed.
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At 24 FPS, each frame lasts 41.67 milliseconds. 24 FPS has been the global standard for cinema since the 1920s, adopted because it was the minimum rate that synced acceptably with optical soundtracks while keeping film stock affordable. Almost every movie you've ever seen in a theater runs at 24 FPS, which is a big part of why it still looks 'cinematic' rather than simply slow.
Recommended monitors
Based on the specs on this page, here are the monitors TechCompare recommends.
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Close match - Premium
Samsung ViewFinity S80HF Monitor
- Diagonal: 27″
- Aspect ratio: 16:9
- Resolution: 5120 × 2880
- Refresh Rate: 60 Hz
- Curvature: Flat
- Display type: IPS

Close match - Midrange
LG 27US500-W Monitor
- Diagonal: 27″
- Aspect ratio: 16:9
- Resolution: 3840 × 2160
- Refresh Rate: 60 Hz
- Curvature: Flat
- Display type: IPS

Close match - Overkill
LG 32U990A-S Monitor
- Diagonal: 32″
- Aspect ratio: 16:9
- Resolution: 6144 × 3456
- Refresh Rate: 60 Hz
- Curvature: Flat
- Display type: Nano IPS Black

Close match - Budget
MSI Pro MP241X Monitor
- Diagonal: 23.8″
- Aspect ratio: 16:9
- Resolution: 1920 × 1080
- Refresh Rate: 75 Hz
- Curvature: Flat
- Display type: VA

Alternative - Premium
Acer Nitro EI491CUR J0 Monitor
- Diagonal: 49″
- Aspect ratio: 32:9
- Resolution: 5120 × 1440
- Refresh Rate: 120 Hz
- Curvature: 1000R
- Display type: VA

Alternative - Budget
ASRock Challenger CL27FFA Monitor
- Diagonal: 27″
- Aspect ratio: 16:9
- Resolution: 1920 × 1080
- Refresh Rate: 120 Hz
- Curvature: Flat
- Display type: IPS

Alternative - Premium
MSI MPG 491CQP Monitor
- Diagonal: 49″
- Aspect ratio: 32:9
- Resolution: 5120 × 1440
- Refresh Rate: 144 Hz
- Curvature: 1800R
- Display type: QD-OLED

Alternative - Midrange
Acer Nitro KG241Y Sbiip Monitor
- Diagonal: 23.8″
- Aspect ratio: 16:9
- Resolution: 1920 × 1080
- Refresh Rate: 165 Hz
- Curvature: Flat
- Display type: VA
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How this is calculated
24 FPS can look natural in a cinema partly because film projectors traditionally flash each frame two or three times with a 2-blade or 3-blade shutter, raising the flash rate to 48 or 72 Hz and reducing flicker. The repeated flashes do not add new motion samples.
On a fixed 60 Hz display, 24 FPS video commonly uses 3:2 pulldown: successive frames stay visible for about 50 ms and then 33.3 ms. That uneven cadence produces judder on pans. A 48, 72, or 120 Hz display can repeat each frame evenly, but it still shows only 24 unique frames per second. Film motion blur is a separate part of the look.
Verdict
Don't target 24 FPS in games. Treat it as a film frame rate for video playback. At 41.67 ms per frame it's the longest budget of any common motion standard, about 2.5x the 16.7 ms of 60 FPS. Games render sharp frames and respond to input, so 24 FPS exposes the gaps as stutter instead of a filmic motion-blur look.
For movies, a 48, 72, or 120 Hz display repeats each frame evenly and removes the pulldown judder of a fixed 60 Hz display. It still shows only 24 new images per second, because it doesn't raise the source frame rate.
More Frame Rate scenarios
Related guides
Frequently asked questions
Why does 24 FPS look smooth in movies but choppy on a monitor?
What is the frame time of 24 FPS?
Should games ever target 24 FPS?
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